Wednesday, May 14, 2014

Final Post - Thoughts

So, class is over and I've got a few thoughts to give on the class as a whole. I feel like I learned a lot about the software engineering process. The class was tough, but fair. Other than the hiccups with mid-semester evaluations, everything seemed to be designed to help us get a finished product out the door.

I'm really impressed with how much work my teammates did, I feel like I under performed, but it was difficult to find anything that needed to be done that wasn't already being worked on. Great work ethic from everyone, and great quality of work.

The other projects were all amazing. I continue to be amazed at how fun Automaton looks, and I think with a decent soundtrack it would do well on the App Store and Google Play. I found myself checking back on it once it went online and playing a few levels. UNM Visual scheduler was, of course, incredible, and absolutely deserving of first place. It's a headache reducer when signing up for classes, and I would not be surprised if it got bought out by the university and wound up being the new system in a year or two. The other three unfortunately don't really appeal to me much, as I am neither a skier or own a vehicle, but they are solid, marketable products.

Demigod, I feel like we could have done more with it, but we were especially careful to stay on spec and not let feature creep ruin us in the end. Matt Smith's leadership and experience in development were a great help at this, making sure we didn't go overboard and got everything done on time.

All in all, this was a great experience. I learned a lot about group dynamics and actually saw a project through to completion. Even as far back as writing our proposals gave me the tools I needed to make my own projects a reality.

Thanks to everyone in this class, and a big thanks to my teammates and professor Ackley.

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